LETTERS FROM MEMORY

Board Threads Posts Last Post
No New Posts STEP ONE

New members should start here! Rules. Plot/Setting/Town Life. Canon.

3 5 CANON
by Whitney Alice Little
Apr 3, 2012 16:09:22 GMT -5
No New Posts STEP TWO

The next step, make sure you post your app here. Character application. Face claim. Residency claim. Community support sign ups. Registrar. Sub plots.

Sub-boards: Character Plots, Request A Character, Accepted Applications

27 58 LITTLE, WHITNEY ALICE
by MONSIEUR DISNEY
Apr 30, 2012 12:55:01 GMT -5
No New Posts STEP THREE

Check this board for updates! Announcements. Suggestions. Help. Activity checks. Away notices.

1 1 MIA THREAD
by MONSIEUR DISNEY
Mar 10, 2012 19:19:07 GMT -5
No New Posts STEP FOUR

Here's the archives for Memory, Maine! Finished threads. Old announcements and activity checks.

Sub-boards: Threads, Announcements, Old Applications

140 571 KATRINA MALIN WILLIAMS
by KATRINA MALIN WILLIAMS
Mar 11, 2012 18:33:50 GMT -5
No New Posts Staff Resources

A staff-only resource center to keep Memory, Maine up and running smoothly.

13 37

TOWN PROPER

Board Threads Posts Last Post
No New Posts General Store

An all-purpose store for groceries and other needs, which is magically replenished at the start of every day. Citizens don't question this, and a few maintain the store by keeping it cleaned and organized.

0 0 No posts have been made on this board.
No New Posts Hearth Tavern

A large tavern in the center of town where citizens can get a hot meal and hearty drink. Town gossips congregate here to exchange news and intrigue, and whether they're overheard bothers them not! The tavern keeps citizens sane with its relaxed atmosphere.

2 11 playing the devil with you [cora&shawn]
by Cora Odette Rossz
Apr 9, 2012 19:48:24 GMT -5
No New Posts Gathering Hall

A high-ceilinged, one room building used for anything from town meetings to dances to an assembling place for The Armistice. It is a multi-purpose building across from Hearth Tavern.

1 2 The World's Not Waiting [Open]
by Archibald Edwin Slight
Apr 2, 2012 16:34:35 GMT -5
No New Posts School House

A brick building with a handful of rooms and facilities, school-age children come here a few hours a day year-round. Adult citizens volunteer to teach what they can, be it healing, flying, mathematics, reading, or sorcery.

2 10 Think of a Wonderful Thought [Patrick]
by Winifred May Cresswell
Mar 27, 2012 22:27:06 GMT -5
No New Posts Hood's Smithing and Repair

A small blacksmithing workshop where qualified citizens can forge small weapons - daggers, hammers, swords and the like. Younger residents may apprentice here when not in school, and any may come to have weapons repaired.

0 0 No posts have been made on this board.
No New Posts Magicks Apothecary

This shop carries magical ingredients for potions, poultices, and spell casting. Supplies are provided by the citizens of Memory, gathered from gardens and looted from dangerous quests to Blackwood.

1 1 Magic, Herbs, and Two Girls, What Could Go Wrong?
by Whitney Alice Little
Apr 30, 2012 18:55:35 GMT -5
No New Posts Rellie Tailors

A standard shop where seamstresses and tailors mend anything from buttons to party dresses to armor. Younger residents may apprentice here when not in school, and any may come to have their clothes and things mended or custom made.

0 0 No posts have been made on this board.
No New Posts Healers Health Office

A small collection of offices located near the Gathering Hall, healers and doctors of magical or nonmagical means keep the public safe and healthy. The most common ailments include mild battle wounds, bouts of poison ivy, and broken bones, but occasionally more severe cases occur. In particular, those wounds involving Blackwood and the Pool of Tears are particularly troubling.

0 0 No posts have been made on this board.
No New Posts Residential District

Houses and estates in good standing are inhabited by citizens of Memory. As housing is limited, many may share one house in an apartment-like fashion. New comers are taken in by available houses, and children are looked after by adults.

Sub-boards: Prydain, Tarry Estate, S. Yard, Morning, West, Hollow House

1 11 Oh to Housing We Shall Go!
by Sophie Izabell Newman
Apr 5, 2012 8:36:27 GMT -5

OUTER LANDS

Board Threads Posts Last Post
No New Posts Outer Farms

Spacious farms and gardens lay outside the town proper, tilled by resident volunteers. They provide food not supplied by the general store and magical ingredients for the town's apothecary.

1 10 Bright young women [TAG: SOPHIE]
by Sophie Izabell Newman
Apr 6, 2012 20:49:27 GMT -5
No New Posts Atlantic Ocean

The wide ocean beats against high rocks and sandy shores. The water is salty and cold, perfect for swimming in during hot, muggy Maine summers. Here, fish and mermaids alike can call the Atlantic home.

1 5 Sick of swimming (open)
by ARIELLE ELINE ANDERSON
Apr 3, 2012 14:10:31 GMT -5
No New Posts Willow River

The Willow River runs far outside Memory, helping isolate the town from the outside world. Though it winds it way over the land at a generally lazy pace, heavy rain can make it race fast enough for small white caps. It can be an ideal place for fishing.

1 4 I AM WAITING FOR SOMETHING TO GO WRONG [patrick]
by Patrick Alex Peterson
Apr 15, 2012 21:09:33 GMT -5
No New Posts Training Fields

Though the plains outside town provide little cover from elements and enemies, large sections are used for sparring, questing, flying practice, and the occasional battle. The wide open space provides plenty of room for trainers, and the Healers Health Offices are relatively nearby for easy access.

0 0 No posts have been made on this board.
No New Posts Abandoned Buildings

Houses and buildings found unfit for habitation were abandoned, and have been left to the bare elements. Particularly resourceful and antisocial citizens may take refuge in the crumbling buildings, if only to get away from the insanity of their reality.

0 0 No posts have been made on this board.
No New Posts Old Watchtower East

Town Hawkeyes keep watch over Blackwood and the town, making sure residents stay safe. The Watchtower itself is situated about a quarter of the way into the Far Plains, leaving a good distance between it and Blackwood. This Watchtower primarily watches Memory.

0 0 No posts have been made on this board.
No New Posts Watchtower West

Hawkeyes in the Watchtower West keep a closer watch over Blackwood and the ocean. It is situated farther into the Far Plains than is Watchtower East, thus a beacon system has been implemented to warn the town of impending danger.

0 0 No posts have been made on this board.
No New Posts Far Plains

Seemingly endless and mindbogglingly flat plains surrounding Memory. It would take nearly a half a day to reach the forest enclosing Memory, so journeys across the Far Plains to Blackwood are quite an affair. The plain provide no protection and make travelers easy targets.

1 1 Our Quest of Greatness [Arch]
by Sky Danna Winters
Apr 12, 2012 10:30:18 GMT -5

OUT OF CHARACTER

Board Threads Posts Last Post
No New Posts GAMES

Need some down time? Suffering a loss of muse? Come and hang here for a while for In Character and Out Of Character fun!

1 6 the stalker game
by Sophie Izabell Newman
Apr 30, 2012 13:55:12 GMT -5
No New Posts TALK

Talk about anything you want here! Favorite Disney movies, books, rant about real life and drama!

0 0 No posts have been made on this board.
No New Posts GRAPHICS

Are you good at making graphics? Set up a little thread to offer your services here! Remember, avatars are 150x200 and signatures are 495x250!

1 3 Graphics By Rin Because Why The Hell Not
by Sky Danna Winters
Apr 5, 2012 16:48:34 GMT -5
No New Posts ADVERTISE

Did we advertise on your board? Come here to post your ad or affiliate with Memory, Maine! Guest friendly!

Sub-boards: First Time, Link Back

272 274 Oo De Lally; an animation film canon rpg
by menky
Jan 25, 2015 18:07:00 GMT -5

Legend

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